Mastery 師匠


2017.4 - Now

Mastery is a 2D platform game made by Tunacat Studio. The game world combines fantasy components of Taoism and the customs of ancient China. The game tells a story of self-discovery as the main character, Yan Ching, masters the five Chi elements during his sacred pilgrimage of mountainous ascension.


Using different elements to fight.


I started the project in April 2017 as Producer and Lead Designer in the team. Later on I also took over the role of 2D animator.

In 2018, Mastery won the third place in New York State Game Dev Challenge. We also went on exhibiting it a lot and received a bunch of feedbacks. Currently Mastery is still in development.

Website: here
Demo(Windows): here
Demo(Mac): here



Meditation.



We designed different environment arts for each level.



Part of the second level.


Mastery was my first project working with a group of people. It was a very meaningful project for me as it witnesses a lot of "first time" of my life. Although there's been quarrels and sad moments in the development, I still want to say that I'm so thankful for the experience I earned, and all the trust and patience I got from my wonderful teammates.


Exhibit at 2018 GDC.



Exhibit at 2019 GDC with Kirsten(Middle, Lead Programmer) and Yihui(Right, Composer/Sound Designer).





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©2020 Francys Dong. Designed in a very beautiful June.

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